Mr.MoZa لبيع السورسات المدفوعه جميع الاصدارات
هل تريد التفاعل مع هذه المساهمة؟ كل ما عليك هو إنشاء حساب جديد ببضع خطوات أو تسجيل الدخول للمتابعة.


Mr.MoZa لجميع بيع السورسات واي اضافات تخص كونكر مابات + جيرمنتات + موينتات + اكسسوار جميع الحاجات للاستفسار يرجي الاتصال بنا علي رقم 01129854192 By Mr.MoZa
 
الرئيسيةاليوميةأحدث الصورس .و .جبحـثالأعضاءالمجموعاتالتسجيلدخول

 

 npc اسطفات +4 مقيده لسيرفيرات الصعبه

اذهب الى الأسفل 
كاتب الموضوعرسالة
Mr.MoOoZa




المساهمات : 28
تاريخ التسجيل : 20/03/2022

npc اسطفات +4 مقيده لسيرفيرات الصعبه Empty
مُساهمةموضوع: npc اسطفات +4 مقيده لسيرفيرات الصعبه   npc اسطفات +4 مقيده لسيرفيرات الصعبه Emptyالأحد مارس 20, 2022 12:43 am

السلام عليكم ورحمة الله وبركاته

انبي سي لسيرفيرات الصعبه

الانبي سي في كل الشخصيات ماعدا الويند

كود:


الكود:
#region StuffBound
case 2205584:
{
switch (npcRequest.OptionID)
{
case 0:
{
dialog.Text("I am the BattleGhost, i can help you to claim Bound Gears if u have?");
dialog.Text("then Pick what Pack you want to Claim, Are You Ready?");
dialog.Option("Ninja Pack.", 1);
dialog.Option("Trojan Pack.", 2);
dialog.Option("Monk Pack.", 3);
dialog.Option("Archer Pack.", 4);
dialog.Option("FireTaoist Pack.", 5);
dialog.Option("WaterTaoist Pack.", 6);
dialog.Option("Warrior Pack.", 7);
dialog.Option("Pirate Pack.", 8);
dialog.Option("LeeLong Pack.", 9);
dialog.Send();
break;
}
case 1:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Ninja Pack ?");
dialog.Option("Sure.", 55);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 2:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Trojan Pack ?");
dialog.Option("Sure.", 15);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 3:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Monk Pack ?");
dialog.Option("Sure.", 65);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 4:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Archer Pack ?");
dialog.Option("Sure.", 45);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 5:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this FireTaoist Pack ?");
dialog.Option("Sure.", 145);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 6:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this WaterTaoist Pack ?");
dialog.Option("Sure.", 135);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 7:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Warrior Pack ?");
dialog.Option("Sure.", 25);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
case 8:
{
if (client.Entity.ConquerPoints >= 0)
{
//(720356, 0, 1);//MerryPack 
dialog.Text("are you sure you want this Pirate Pack ?");
dialog.Option("Sure.", 75);
dialog.Option("Wait a minute.", 255);
dialog.Send();
}
else
{
dialog.Text("sorry you dont have Placesin your Bag.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#region BoundItems Trojan
case 15:
{
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160019;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150019;//Ring 
uint itemid6 = 117009;//Earrings 
uint itemid7 = 130009;//Armor 
uint itemid8 = 480019;//Club 
uint itemid9 = 410019;//Blade 
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Trojan Pack Have Fun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Warrior
case 25:
{
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160019;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150019;//Ring 
uint itemid6 = 117009;//Earrings 
uint itemid7 = 131009;//Armor 
uint itemid8 = 480019;//Club 
uint itemid9 = 900009;//Shield 
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Warrior Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Archer
case 45:
{
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160019;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150019;//Ring 
uint itemid6 = 117009;//Earrings 
uint itemid7 = 133009;//Armor 
uint itemid8 = 500009;//Bow 
//uint itemid9 = 900009;//Shield 
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Archer Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Ninja
case 55:
{
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160019;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150019;//Ring 
uint itemid6 = 117009;//Earrings 
uint itemid7 = 135009;//Armor 
uint itemid8 = 601019;//Katana 
uint itemid9 = 601019;//Katana 
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Ninja Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Monk
case 65:
{
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160019;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150019;//Ring 
uint itemid6 = 117009;//Earrings 
uint itemid7 = 136009;//Armor 
uint itemid8 = 610019;//Katana 
uint itemid9 = 610019;//Katana 
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Monk Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems WaterTaoist
case 135:
{
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160019;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150019;//Ring 
uint itemid6 = 114009;//Cap 
uint itemid7 = 134009;//Armor 
uint itemid8 = 560019;//Spear 
uint itemid9 = 421009;//BackSword 
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained WaterTaoist Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems FireTaoist
case 145:
{
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160019;//Boot 
uint itemid4 = 121029;//Bag 
uint itemid5 = 152019;//Bracelet 
uint itemid6 = 114009;//Cap 
uint itemid7 = 134009;//Armor 
uint itemid8 = 560019;//Spear 
uint itemid9 = 421009;//BackSword 
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained FireTaoist Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Pirate
case 75:
{
uint itemid = 202009;//Tower 
uint itemid2 = 201009;//Fan 
uint itemid3 = 160019;//Boot 
uint itemid4 = 120029;//Necklace 
uint itemid5 = 150019;//Ring 
uint itemid6 = 117009;//Earrings 
uint itemid7 = 139009;//Armor 
uint itemid8 = 611019;//Rapier 
uint itemid9 = 612019;//Pistol 
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Pirate Pack HaveFun in Classic-Co?");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have Placesin your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
#region BoundItems Lee-Long
case 9:
{
uint itemid = 202009;//Tower
uint itemid2 = 201009;//Fan
uint itemid3 = 160019;//Boot
uint itemid4 = 120029;//Necklace
uint itemid5 = 150019;//Ring
uint itemid6 = 148009;//Lee-Long-Head
uint itemid7 = 138009;//Lee-Long-Armor
uint itemid8 = 617029;//Lee-Long-Weapon
uint itemid9 = 617029;//Lee-Long-Weapon
uint itemid10 = 204009;//wing
if (client.Inventory.Count <= 30)
{
if (client.Entity.ConquerPoints >= 0)
{
ConquerItem item2 = new ConquerItem(true);
item2.ID = itemid2;
item2.Color = MrHero.Game.Enums.Color.White;
item2.Bound = true;
item2.Plus = 4;
item2.Durability = item2.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
client.Inventory.Add(item2, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item3 = new ConquerItem(true);
item3.ID = itemid3;
item3.Color = MrHero.Game.Enums.Color.White;
item3.Bound = true;
item3.Plus = 4;
item3.Durability = item3.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
client.Inventory.Add(item3, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item4 = new ConquerItem(true);
item4.ID = itemid4;
item4.Color = MrHero.Game.Enums.Color.White;
item4.Bound = true;
item4.Plus = 4;
item4.Durability = item4.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
client.Inventory.Add(item4, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item5 = new ConquerItem(true);
item5.ID = itemid5;
item5.Color = MrHero.Game.Enums.Color.White;
item5.Bound = true;
item5.Plus = 4;
item5.Durability = item5.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
client.Inventory.Add(item5, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item6 = new ConquerItem(true);
item6.ID = itemid6;
item6.Color = MrHero.Game.Enums.Color.White;
item6.Bound = true;
item6.Plus = 4;
item6.Durability = item6.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
client.Inventory.Add(item6, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item7 = new ConquerItem(true);
item7.ID = itemid7;
item7.Color = MrHero.Game.Enums.Color.White;
item7.Bound = true;
item7.Plus = 4;
item7.Durability = item7.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
client.Inventory.Add(item7, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item8 = new ConquerItem(true);
item8.ID = itemid8;
item8.Color = MrHero.Game.Enums.Color.White;
item8.Bound = true;
item8.Plus = 4;
item8.Durability = item8.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
client.Inventory.Add(item8, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item9 = new ConquerItem(true);
item9.ID = itemid9;
item9.Color = MrHero.Game.Enums.Color.White;
item9.Bound = true;
item9.Plus = 4;
item9.Durability = item9.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
client.Inventory.Add(item9, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item10 = new ConquerItem(true);
item10.ID = itemid10;
item10.Color = MrHero.Game.Enums.Color.White;
item10.Bound = true;
item10.Plus = 4;
item10.Durability = item10.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
client.Inventory.Add(item10, MrHero.Game.Enums.ItemUse.CreateAndAdd);
ConquerItem item = new ConquerItem(true);
item.ID = itemid;
item.Color = MrHero.Game.Enums.Color.White;
item.Bound = true;
item.Plus = 4;
item.Durability = item.MaximDurability = MrHero.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
if (client.Inventory.Add(item, MrHero.Game.Enums.ItemUse.CreateAndAdd))
{
client.Inventory.Remove(720356, 1);
Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "you have obtained Lee-Long Pack HaveFun in Server");
npc.OptionID = 255;
client.Send(npc.ToArray());
}
else
{
dialog.Text("You need atleast one free slot in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("sorry you dont have MerryPack in your Bag .");
dialog.Option("Alright.", 255);
dialog.Send();
}
}
else
{
dialog.Text("You need to make atleast 10 free spots in your inventory.");
dialog.Option("Alright.", 255);
dialog.Send();
}
break;
}
#endregion
}
break;
}
#endregion
الرجوع الى أعلى الصفحة اذهب الى الأسفل
 
npc اسطفات +4 مقيده لسيرفيرات الصعبه
الرجوع الى أعلى الصفحة 
صفحة 1 من اصل 1

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Mr.MoZa لبيع السورسات المدفوعه جميع الاصدارات :: كونكر اونلاين :: تطوير سيرفرات كونكر-
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