Mr.MoOoZa
المساهمات : 28 تاريخ التسجيل : 20/03/2022
| موضوع: صندوق الهدايه للاعب الجديد الأحد مارس 20, 2022 1:51 am | |
| صندوق الهدايه ده صندوق ينزل معاك ذي بتاع كونكر اونلاين
بس ده ايديك اسطفات علي حسب الشخصيه الي انت مستخدمه
افتح كلاس Data.cs لو ملقتهوش افتح كلاس MsgGeneralData.cs
علي حسب نوع السورس بتاعك
ابحث عن #region
ضيف فوقه ده - الكود:
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#region New Created #region Trojan if (client.Player.Class >= 10 && client.Player.Class <= 11) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 130006, UID = MsgItemInfo.ItemUID.Next, Durability = 3599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 3599, Position = MsgItemInfo.Armor, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.Armor); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } if (client.Player.Class >= 10 && client.Player.Class <= 11) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 410006, UID = MsgItemInfo.ItemUID.Next, Durability = 1599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 1599, Position = MsgItemInfo.RightWeapon, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.RightWeapon); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } #endregion #region Warrior if (client.Player.Class >= 20 && client.Player.Class <= 21) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 131006, UID = MsgItemInfo.ItemUID.Next, Durability = 3599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 3599, Position = MsgItemInfo.Armor, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.Armor); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } if (client.Player.Class >= 20 && client.Player.Class <= 21) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 410006, UID = MsgItemInfo.ItemUID.Next, Durability = 1599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 1599, Position = MsgItemInfo.RightWeapon, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.RightWeapon); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } #endregion #region Archer if (client.Player.Class >= 40 && client.Player.Class <= 41) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 133006, UID = MsgItemInfo.ItemUID.Next, Durability = 3599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 3599, Position = MsgItemInfo.Armor, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.Armor); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } if (client.Player.Class >= 40 && client.Player.Class <= 41) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 500006, UID = MsgItemInfo.ItemUID.Next, Durability = 1599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 1599, Position = MsgItemInfo.RightWeapon, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.RightWeapon); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } #endregion #region Pirete if (client.Player.Class >= 70 && client.Player.Class <= 71) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 139006, UID = MsgItemInfo.ItemUID.Next, Durability = 3599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 3599, Position = MsgItemInfo.Armor, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.Armor); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } if (client.Player.Class >= 70 && client.Player.Class <= 71) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 611006, UID = MsgItemInfo.ItemUID.Next, Durability = 1599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 1599, Position = MsgItemInfo.RightWeapon, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.RightWeapon); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } #endregion #region Monk if (client.Player.Class >= 60 && client.Player.Class <= 61) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 136006, UID = MsgItemInfo.ItemUID.Next, Durability = 3599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 3599, Position = MsgItemInfo.Armor, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.Armor); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } if (client.Player.Class >= 60 && client.Player.Class <= 61) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 610006, UID = MsgItemInfo.ItemUID.Next, Durability = 1599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 1599, Position = MsgItemInfo.RightWeapon, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.RightWeapon); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } #endregion #region Ninja if (client.Player.Class >= 50 && client.Player.Class <= 51) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 135006, UID = MsgItemInfo.ItemUID.Next, Durability = 3599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 3599, Position = MsgItemInfo.Armor, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.Armor); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } if (client.Player.Class >= 50 && client.Player.Class <= 51) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 601006, UID = MsgItemInfo.ItemUID.Next, Durability = 1599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 1599, Position = MsgItemInfo.RightWeapon, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.RightWeapon); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } #endregion #region LeeLong if (client.Player.Class >= 80 && client.Player.Class <= 81) { client.Inventory.Add(3004874, 0, 1); MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 138006, UID = MsgItemInfo.ItemUID.Next, Durability = 3599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 3599, Position = MsgItemInfo.Armor, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.Armor); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } if (client.Player.Class >= 80 && client.Player.Class <= 81) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 617006, UID = MsgItemInfo.ItemUID.Next, Durability = 1599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 1599, Position = MsgItemInfo.RightWeapon, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.RightWeapon); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } #endregion #region Taoist if (client.Player.Class >= 100 && client.Player.Class <= 145) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 134006, UID = MsgItemInfo.ItemUID.Next, Durability = 3599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 3599, Position = MsgItemInfo.Armor, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.Armor); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } if (client.Player.Class >= 100 && client.Player.Class <= 145) { MsgItemInfo item7; item7 = new MsgItemInfo(true) { ID = 421006, UID = MsgItemInfo.ItemUID.Next, Durability = 1599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 1599, Position = MsgItemInfo.RightWeapon, Bound = true }; client.Equipment.Remove((byte)MsgItemInfo.RightWeapon); Database.ConquerItemTable.AddItem(ref item7, client); client.Equipment.Add(item7); } #endregion #region WindWalker if (client.Player.Class >= 160 && client.Player.Class <= 165) { MsgItemInfo item6; item6 = new MsgItemInfo(true) { ID = 170006, UID = MsgItemInfo.ItemUID.Next, Durability = 3599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 3599, Position = MsgItemInfo.Head, }; client.Equipment.Remove((byte)MsgItemInfo.Head); Database.ConquerItemTable.AddItem(ref item6, client); client.Equipment.Add(item6); } if (client.Player.Class >= 160 && client.Player.Class <= 165) { MsgItemInfo item6; item6 = new MsgItemInfo(true) { ID = 101006, UID = MsgItemInfo.ItemUID.Next, Durability = 3599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 3599, Position = MsgItemInfo.Armor, }; client.Equipment.Remove((byte)MsgItemInfo.Armor); Database.ConquerItemTable.AddItem(ref item6, client); client.Equipment.Add(item6); } if (client.Player.Class >= 160 && client.Player.Class <= 165) { MsgItemInfo item6; item6 = new MsgItemInfo(true) { ID = 626006, UID = MsgItemInfo.ItemUID.Next, Durability = 599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 599, Position = MsgItemInfo.RightWeapon, }; client.Equipment.Remove((byte)MsgItemInfo.RightWeapon); Database.ConquerItemTable.AddItem(ref item6, client); client.Equipment.Add(item6); } if (client.Player.Class >= 160 && client.Player.Class <= 165) { MsgItemInfo item6; item6 = new MsgItemInfo(true) { ID = 626006, UID = MsgItemInfo.ItemUID.Next, Durability = 1599, Plus = 0, Enchant = 0, Bless = 0, Color = (Game.Enums.Color)Kernel.Random.Next(3, 9), MaximDurability = 1599, Position = MsgItemInfo.LeftWeapon, }; client.Equipment.Remove((byte)MsgItemInfo.LeftWeapon); Database.ConquerItemTable.AddItem(ref item6, client); client.Equipment.Add(item6); } #endregion if (client.Player.Class >= 60 && client.Player.Class <= 65) { client.Player.HairStyle = 0; client.Player.HairColor = 0; } client.Activenes.SendSinglePacket(client, Activeness.Types.LoginTask, client.Activenes.DailyQuestCompletedTimes(client)); // #endregion client.Inventory.Add(2100075, 0, 1); client.Player.VIPLevel = 3; client.Player.Level = 140; client.Inventory.AddTime2(194395); client.Player.ConquerPoints = 9999999; في حاجه مهمه - الكود:
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client.Inventory.Add(2100075, 0, 1); client.Player.VIPLevel = 3; client.Player.Level = 140; client.Inventory.AddTime2(194395); client.Player.ConquerPoints = 9999999; ده تقدر تخلي الاعب الي ينزل ياخدهم ياعني اول سطر الي ينزل ياخد الكاس
لو عايز تلغيه احذف السطر الاول اول اعمله //
ينزل vip 3
ينزل بلفل 140
ينزل بجرامنت
ينزل ب 9999999 سي بي
مهمه لعبت في القاعده الاعب مش اياخد غير دول الي انت محددهم وده ضمان كتر لحمايه اي حد يلعب في القاعده وموفقين | |
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