Mr.MoZa لبيع السورسات المدفوعه جميع الاصدارات
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Mr.MoZa لجميع بيع السورسات واي اضافات تخص كونكر مابات + جيرمنتات + موينتات + اكسسوار جميع الحاجات للاستفسار يرجي الاتصال بنا علي رقم 01129854192 By Mr.MoZa
 
الرئيسيةاليوميةأحدث الصورس .و .جبحـثالأعضاءالمجموعاتالتسجيلدخول

 

 صندوق الهدايه للاعب الجديد

اذهب الى الأسفل 
كاتب الموضوعرسالة
Mr.MoOoZa




المساهمات : 28
تاريخ التسجيل : 20/03/2022

صندوق الهدايه للاعب الجديد Empty
مُساهمةموضوع: صندوق الهدايه للاعب الجديد   صندوق الهدايه للاعب الجديد Emptyالأحد مارس 20, 2022 1:51 am

صندوق الهدايه ده صندوق ينزل معاك ذي بتاع كونكر اونلاين

بس ده ايديك اسطفات علي حسب الشخصيه الي انت مستخدمه

افتح كلاس Data.cs لو ملقتهوش افتح كلاس MsgGeneralData.cs

علي حسب نوع السورس بتاعك

ابحث عن #region

ضيف فوقه ده

الكود:
#region New Created
#region Trojan
if (client.Player.Class >= 10 && client.Player.Class <= 11)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 130006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 10 && client.Player.Class <= 11)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 410006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Warrior
if (client.Player.Class >= 20 && client.Player.Class <= 21)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 131006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 20 && client.Player.Class <= 21)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 410006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Archer
if (client.Player.Class >= 40 && client.Player.Class <= 41)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 133006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 40 && client.Player.Class <= 41)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 500006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Pirete
if (client.Player.Class >= 70 && client.Player.Class <= 71)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 139006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 70 && client.Player.Class <= 71)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 611006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Monk
if (client.Player.Class >= 60 && client.Player.Class <= 61)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 136006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 60 && client.Player.Class <= 61)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 610006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Ninja
if (client.Player.Class >= 50 && client.Player.Class <= 51)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 135006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 50 && client.Player.Class <= 51)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 601006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region LeeLong
if (client.Player.Class >= 80 && client.Player.Class <= 81)
{
client.Inventory.Add(3004874, 0, 1);
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 138006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 80 && client.Player.Class <= 81)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 617006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region Taoist
if (client.Player.Class >= 100 && client.Player.Class <= 145)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 134006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
if (client.Player.Class >= 100 && client.Player.Class <= 145)
{
MsgItemInfo item7;
item7 = new MsgItemInfo(true)
{
ID = 421006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.RightWeapon,
Bound = true
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item7, client);
client.Equipment.Add(item7);
}
#endregion
#region WindWalker
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 170006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Head,
};
client.Equipment.Remove((byte)MsgItemInfo.Head);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 101006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 3599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 3599,
Position = MsgItemInfo.Armor,
};
client.Equipment.Remove((byte)MsgItemInfo.Armor);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 626006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 599,
Position = MsgItemInfo.RightWeapon,
};
client.Equipment.Remove((byte)MsgItemInfo.RightWeapon);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
if (client.Player.Class >= 160 && client.Player.Class <= 165)
{
MsgItemInfo item6;
item6 = new MsgItemInfo(true)
{
ID = 626006,
UID = MsgItemInfo.ItemUID.Next,
Durability = 1599,
Plus = 0,
Enchant = 0,
Bless = 0,
Color = (Game.Enums.Color)Kernel.Random.Next(3, 9),
MaximDurability = 1599,
Position = MsgItemInfo.LeftWeapon,
};
client.Equipment.Remove((byte)MsgItemInfo.LeftWeapon);
Database.ConquerItemTable.AddItem(ref item6, client);
client.Equipment.Add(item6);
}
#endregion
if (client.Player.Class >= 60 && client.Player.Class <= 65)
{
client.Player.HairStyle = 0;
client.Player.HairColor = 0;
}
client.Activenes.SendSinglePacket(client, Activeness.Types.LoginTask, client.Activenes.DailyQuestCompletedTimes(client));
//
#endregion
client.Inventory.Add(2100075, 0, 1);
client.Player.VIPLevel = 3;
client.Player.Level = 140;
client.Inventory.AddTime2(194395);
client.Player.ConquerPoints = 9999999;

في حاجه مهمه

الكود:
client.Inventory.Add(2100075, 0, 1);
client.Player.VIPLevel = 3;
client.Player.Level = 140;
client.Inventory.AddTime2(194395);
client.Player.ConquerPoints = 9999999;

ده تقدر تخلي الاعب الي ينزل ياخدهم ياعني اول سطر الي ينزل ياخد الكاس

لو عايز تلغيه احذف السطر الاول اول اعمله //

ينزل vip 3

ينزل بلفل 140

ينزل بجرامنت

ينزل ب 9999999 سي بي

مهمه لعبت في القاعده الاعب مش اياخد غير دول الي انت محددهم وده ضمان كتر لحمايه اي حد يلعب في القاعده وموفقين
الرجوع الى أعلى الصفحة اذهب الى الأسفل
 
صندوق الهدايه للاعب الجديد
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